I wish you could swap augments in and out instead of it just overwriting the current one when you use a new one. Note: I had this doubt just because I started to explore planets from tier 4/tier 5 recently.Taken from the ever abandoned Industrialisation: Starbound Edition mod!įour upgraded Augments to finally be housed in your EPPs & armors, for a total of four wapping augments. That is true, but 9 times out of 10, health, healing, or energy augments tend to be infinitely more useful, and itd probably be a waste of materials to make multiple EPPs just for those augments. Another augment problem is when you replace an augment with another one, and it doesn't give the first one back. Light Augment IV Brightness 255 They said it could never achieve great hights, they do not know what is yet to come. Yeah, it is literally one of the biggest flaws within the game. Taken from the ever abandoned Industrialisation: Starbound Edition mod four upgraded Augments to finally be housed in your EPPs & armors, for a total of four wapping augments. All items found will be located on the surface, within sight of the surface. Most of the other lists are gone or from beta. This is mostly to have an all-in-one place so people can, hopefully, find the thread and what they're looking for. I play the game on my pc, and the better way I discovered to switch the items from inventory is my mouse scroll, but I died so many times trying to switch from my scanner's flashlight (or something) to my weapons lololol When I started to found these others light items (mainly at Midnight planet) I thought that there were easier ways to use the light ability than disposable items hahahaīut it's completely fine if there's no other ways and this is actually the game difficulty. I fear the augment system is just an alteration of the dye system which may be difficult to prevent from consuming and or swapping out mods. Discussion in ' Starbound Discussion ' started by Pangaea. You dont need to make another EPP you can buy the light augments when you progressed further in the game and unlocked a trader. Hylotl gives augments for completing each quest he gives, 6 of them overall. But you can make another EPP with Light Augment. Edit: You have to do another quest for him after that. I try to use them when I need a immunity EPP, mainly the torches (since they don't go out). You can get a Light II augment from the Hylotl that joins you after that part of the MSQ. She sells me 3 augments, none of which are light. But by some god blessing I found another one after lol Then, when I understood that I started to make more EPPs to each augment that I got.īut at Midnight planet like I used as example, I need a Heating EPP, so I can't use another EPP :( then I would need other armour part or something to light up the way.Īctually, I know these others items with light source too. Where exactly would I find a Light III Augment The general answers of 'the ape npc' meaning Lana Blake at the Outpost is not helpful. First time that I found it I accidentally changed my previously augment, losing it. About light, well, I'm Assault Rifle guy and Assault Rifles can light up areas pretty well, especially with explosive burst ability. With both jump boosts jump height is basically insane. This mod simply adds colored versions of your favorite Light Augment Colors demonstrated below, in order of tier (I, II, and III). You can also craft Yellow Stim Packs at an Apothecary which give you the same glow effect that the Glow Suit gives you for 3 minutes at a time.Īnd if you press N to active the scanner on your Matter Manipulator it has a flashlight on it.Īlso you are correct about the cosmetic slot, it gives you the appearance of the armor but doesn't give you the stats or anything.įortunately, I found these lights augments two times. Also, Gravity Augment makes Multi Jump straight upgrade over Double Jump because jump height with Multi Jump becomes noticeable higher than with Double Jump. Health II Augment 0.02x Light II Augment 0.02x Heat Shield I 0.04x Fire Resist I 0.04x Gravity Augment 0.02x Jump Augment 0. Just keep in mind that when you upgrade your EPP you lose the Augment that was attached to it, and there's no way to unequip the Augment without mods. The Xenon backpack and T3 light augment are also very bright but only function as worn items (not sure about putting the pack on a mannequin though, the light functions as a status effect so I. It's also printable so definitely the most convenient. Originally posted by Festive Mints:There are Augments for your EPP that emit light, they are fairly rare but are absolutely worth using. Vanilla legit probably the Cheap Light, found in Miniknog labs in the trap pool room for example.
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