Light aquifers will flood the entire fortress if allowed, but there is plenty of time to prevent this. Don't worry about embarking on an area completely covered in light aquifer, even if you are relatively new. However, that means I'll need to be more detailed here (if you don't have a light aquifer, you can continue reading with step #2). There apparently isn't a lot of information on the web about light aquifers because all of the heavy aquifer tricks still work on them and they aren't challenging to deal with. In the event of a light aquifer, the initial digging will have to be managed more actively. If you want to do early farming, mine that out then designate the plots (not hard even without a soil layer if murky pools are available).ġc. This temporary entrance gets more important when starting the main body of a fortress particularly deep (say, near the 1st cavern level), as I like to do (I've made a separate guide about cavern start concerns since there doesn't really seem to be much information about that embark strategy at all).ġb. This will be sealed later and replaced with a nice ramp complete with an ample defensive line and 15-tile wide barracks area (which is extremely ample, a small barracks can probably be as small as 5x5), but for now, reducing the amount of work the initial hauling will require is a nice-to-have. All this needs to be is some down stairs and some up/down stairs going down several z-levels (due to noise if you have a forest above you you should consider at least 15 levels if you plan on putting your dormitory above your fort). Build a temporary entrance to a fortress to provide a quick way for your wagon goods to reach your stockpiles without first going through a 25+ tile defensive buffer. Showing FPS may well disabuse you of the desire to have hundreds of dwarves, even if some features require many dwarves to appear without modding.ġ. That being said, you can increase the population cap later, but decreasing it doesn't remove dwarves that already exist. Setting that as the population cap may be pretty extreme though. I find going beyond 60 dwarves to be rather difficult in vanilla due in part to the lack of way to manage labors for all dwarves at once (a Dwarf Therapist-like interface makes this much easier, but still not easy). Lots of dwarves means lots of !!fun!!, low FPS, and a wealth of things to manage. In init.txt set, so you know when your fortress is slowing down due to having many objects or too many cats or something. A couple configuration file changes can make a few things more manageable. The following assumes that you've already made at least one fort (no matter how successful or unsuccessful) and that you know the basic controls, how dwarves live, can read the wiki, etc:Ġ. So here's an attempt at an especially brief guide that includes some of the information I wish was more readily available to me, with some of the more useful wiki articles linked. Basically I noticed that while the currently quickstart material helped get me started, there wasn't a lot of material that could help me get a fortress started efficiently or well. So basically this is a modern somewhat advanced highly terse quickstart guide. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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